<?xml version='1.0' encoding='utf-8' ?>

<rss version='2.0' xmlns:lj='http://www.livejournal.org/rss/lj/1.0/' xmlns:atom10='http://www.w3.org/2005/Atom'>
<channel>
  <title>Frankie</title>
  <link>https://fwankie.dreamwidth.org/</link>
  <description>Frankie - Dreamwidth Studios</description>
  <lastBuildDate>Thu, 30 Jan 2025 03:39:57 GMT</lastBuildDate>
  <generator>LiveJournal / Dreamwidth Studios</generator>
  <lj:journal>fwankie</lj:journal>
  <lj:journaltype>personal</lj:journaltype>
  <image>
    <url>https://v2.dreamwidth.org/17402198/4198357</url>
    <title>Frankie</title>
    <link>https://fwankie.dreamwidth.org/</link>
    <width>100</width>
    <height>100</height>
  </image>

<item>
  <guid isPermaLink='true'>https://fwankie.dreamwidth.org/898.html</guid>
  <pubDate>Thu, 30 Jan 2025 03:39:57 GMT</pubDate>
  <title>Maddz &amp; Stef (short vore fic)</title>
  <link>https://fwankie.dreamwidth.org/898.html</link>
  <description>&lt;span style=&quot;font-size: larger;&quot;&gt;Something I wrote for https://bsky.app/profile/bodaciousbun.bsky.social because I got a little obsessed with her scene snake Maddz, and paired her up with my mall goth wolf Stef. complete with a bad &amp;quot;how&apos;s she saying that out loud&amp;quot; joke&lt;/span&gt; &lt;br /&gt;&lt;br /&gt;Stef leans back against the wall of scales, her soft fur pressed against the squishy, smooth surface so she can feel yet another bump sliding through under several inches of fat. &amp;quot;Ugh... L4st 1?&amp;quot;, Maddz asks her to no reply, with Stef too distracted by the soft gurgles and growling coming from her crush&amp;rsquo;s rear half to check, so the oversized snake has to look around herself, and announces &amp;quot;Ya. so i DID it.&amp;quot;&lt;div&gt;&amp;quot;Dang. You really did.&amp;rdquo;, Stef glances around at upturned tables, straws and packets of sauce in piles on the floor, and absolutely no one else around, &amp;ldquo;...So why do you keep letting us get thrown out if you can just eat the mall cops?&amp;quot;.&lt;/div&gt;&lt;div&gt;&amp;quot;it&apos;s eazier 1f im already li3k, warmed up?&amp;quot;. Stef nods in agreement, having seen her in full force now, running her palm over a wobbling bulge from one of them trying to shove their way out.&lt;/div&gt;&lt;div&gt;&amp;quot;It did take you about... half an hour?&amp;quot; Stef declares as she checks her phone, &amp;quot;So you&apos;re the runner up, I had this place emptied in like a minute that time when I set the fire alarm off.&amp;quot;&lt;/div&gt;&lt;div&gt;&amp;quot;u set the alarm 0ff????&amp;quot;,&lt;/div&gt;&lt;div&gt;&amp;quot;I was trying to have a smoke in the bathrooms.&amp;quot;&lt;/div&gt;&lt;div&gt;&amp;quot;th4t dsnt c0unt!&amp;quot;&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Stef shrugs, smugly quipping &amp;quot;It cleared the food court. That was the dare.&amp;quot; as she pushes off from Maddz&apos; side, heading for the elevator, before double thinking that and turning around and heading for the stairs. A sudden tug on her tail startles her, looking over her shoulder she sees Maddz glaring up at her, biting firmly onto the end of it.&lt;/div&gt;&lt;div&gt;&amp;quot;I w0n f41r and □, y0u d1dn&apos;t 3v3n g3t a singl3 1, s0 1t&apos;s 4noth3r &amp;ldquo;uhhh, acktuhally&amp;rdquo; liek wh3n u sed v0r3 m4d3 th3m 4nd n0t m3 f4t?&amp;quot;,&lt;/div&gt;&lt;div&gt;&amp;quot;No, I said you were making them into fat. C&apos;mon, let go, I don&apos;t wanna miss the bus home.&amp;quot;. Maddz tugs Stef&amp;rsquo;s tail, flicking her hair out of the way and getting a better grip on it, &amp;quot;Quit biting at my ass, what&apos;re y-&amp;quot; Stef&apos;s words turning to a yelp as her former bestie&apos;s jaws grip firmly over her thighs and back, forcing her to double over and pulling her feet up off the floor.&lt;/div&gt;&lt;div&gt;&amp;quot;-t1ng&lt;/div&gt;&lt;div&gt;-n0w 1t!&amp;quot;,&lt;/div&gt;&lt;div&gt;&amp;quot;M4ddz! Get off me ya dumbass, I can&apos;t even see your speech bubble like this.&amp;quot;,&lt;/div&gt;&lt;div&gt;Maddz&apos; bracelet decorated tail prods into the wolf&amp;rsquo;s waist, shoving her backward into the warm, soft mouth behind as it easily folds her uncomfortably in half, and with a view of her own boots and the back of Maddz&amp;rsquo; teeth Stef can only make out,&lt;/div&gt;&lt;div&gt;&amp;quot;-n3d&lt;/div&gt;&lt;div&gt;- a pr3tz3l???&amp;quot;&lt;/div&gt;&lt;div&gt;&amp;ldquo;I am not a pretzel!&amp;rdquo;&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Stef makes her best attempt to wiggle free and push forward, but gets a brief view of the ceiling while Maddz tilts her head back before closing her stretched mouth, and a few powerful gulps sends the wolf into the dark, wet insides of her friend, sinking down and down for what feels like more meters of her than Stef could see from the outside. All the while muscular insides squeeze in on her, tighter when she tries to unravel or right herself, and relaxing when she stops trying. Despite all the space in her, Maddz manages to make things cramped, ...but she hasn&apos;t hit her stomach with everyone else, it occurs to Stef.&lt;/div&gt;&lt;div&gt;&amp;quot;God, fine, you won, fuck. And yeah I lied a little that time. But you better spit me out when you calm down!&amp;quot;, and the unseen acceptance of the muffled admission is a &amp;quot;Y34h, mayb.&amp;quot; as the victor glances down, while the loser in her throat makes it stretch and bulge as she keeps trying to get free, wobbling the cleavage of Maddz&apos; well stuffed shirt and clinking belts against each other&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=fwankie&amp;ditemid=898&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://fwankie.dreamwidth.org/898.html</comments>
  <lj:mood>devious</lj:mood>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>https://fwankie.dreamwidth.org/650.html</guid>
  <pubDate>Tue, 15 Oct 2024 23:12:26 GMT</pubDate>
  <title>Maths is fun 2, more kink RPG stuff</title>
  <link>https://fwankie.dreamwidth.org/650.html</link>
  <description>&amp;nbsp;Deciding I&apos;m gonna keep a log of what I test out for this system and how it goes. As per previous post we have settled on the basic resolution mechanic of this part of the game, last post was vore specific but I&apos;ve since realised the same mechanics work pretty good for a generic kink peril system. so I&apos;ve tried two tweaks to things&amp;nbsp;&lt;br /&gt;&lt;br /&gt;Option 1: Health as minimum on rolls to resist&lt;br /&gt;As the name says, it means if you roll below your current HP, then you count your roll as the amount of HP you have instead, this means at full HP you&apos;re always rolling max, and you can&apos;t roll 0 unless you&apos;re at 0 HP.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Against larger Attackers, this expands the chance of escaping instantly, but doesn&apos;t affect the chance of getting subdued instantly, so it contracts the chances you actually enter the struggle loop when the fun peril happens.&lt;/li&gt;&lt;li&gt;Against smaller preds, if you have more HP than their scale you always instantly escape, they&apos;re wasting their actions if they try. They need to get their target&apos;s HP below their scale, and ideally well below it through normal combat, essentially meaning it&apos;s best to put someone on 0HP before attempting it.&lt;/li&gt;&lt;/ul&gt;Example of play, Goblet the goblin (Scale 1d6) vs Afina the extremely large kobold (Scale 1d8x2)&lt;br /&gt;Round 1, Afina rolls a 10. Goblet uses a reaction to try to dodge, rolls too low, gets sat on and instantly flattened across blue scales. Size advantage remains a bit too strong.&lt;br /&gt;&lt;br /&gt;Example 2, Kimi, who owns a gun (Scale 1d8) vs Afina, who&apos;s half HP (Scale 2d8)&lt;br /&gt;Round 1, Kimi rolls 8, as high as she can. Afina tries to free herself from bunny chomping on her tail, she has 8 hp so can&apos;t roll low enough to not instantly escape. HP advantage is a bit much.&lt;br /&gt;&lt;br /&gt;Verdict: This sucks, it makes the fun results more rare, introduces a trap option of attempting to vore someone who has a 100% chance to escape on their turn, and put the odds way more in favour of characters with higher Scale when they already have an advantage anyway.&lt;br /&gt;&lt;br /&gt;Option 2: Save or Slurp&lt;br /&gt;&lt;div&gt;This works as in the previous post, but introduces an extra step once the defender&apos;s slots are in the attacker&apos;s inventory, during which the attacker can act normally again (encumbrance permitting) and the defender can spend their action to make a save against a DC set by the attacker&apos;s stats, with failure finishing as before, success postponing it a turn and costing the defender HP, and running out of HP causing a failed save.&lt;/div&gt;&lt;ul&gt;&lt;li&gt;Against larger or same size attackers, you can no longer instantly lose if they roll your Scale or higher, you now have at least between their turn and yours for your team to do something about it, with an extra turn each time you make your save as long as you have HP, and the attacker can be attempting to fend off your team while you are.&lt;/li&gt;&lt;li&gt;Against smaller preds, some insurance against bad luck, as while it doesn&apos;t increase your chance of keeping out of them it does give your team chance to intervene when they notice the dice kicking your ass.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;Example 1, Frankie, my fursona (Scale 2d6) vs Aly, glow in the dark catgirl (Scale 1d6)&lt;br /&gt;Round 1: I firmly grasp kitty with an 8 and shove her down my fishnet top, entrapping her and letting me act freely. Because she&apos;s entirely in my inventory she can&apos;t roll her Scale to escape, but instead rolls a save, she has a +0 on the save and I set the DC at 12, and she rolls a 15, meaning she loses 1HP but stays where she is.&lt;br /&gt;Round 2: I get to do what I want, and on her turn Aly has to roll another save, she gets a 7 which fails, she gets herself worn out, tangled in mesh clothing, and decides being an accessory isn&apos;t so bad.&lt;br /&gt;&lt;br /&gt;Example 2, Kimi, who&apos;s been roughed up and at 2/8HP (Scale 1d8) vs Vadne, noticeably fatter after last time (Scale 1d6) rematch&lt;br /&gt;Round 1: Vadne has a thing for bratty bunnies and would like a repeat of their last encounter, rolling a 3. Kimi is out of [Stamina/mana/etc] and this point and is again hefted head first into her mouth. Rolling a 1d8-3 Kimi gets a 1, mostly just slowing things down some.&lt;br /&gt;Round 2: Vadne is still having to spend her actions on wrestling with Kimi to get her in and makes another check, getting a 4 on her d6. Kimi is now rolling a 1d8-6 as she&apos;s once again ass-deep in shortstack and gets a 0.&lt;br /&gt;Round 3: Vadne makes another swallow, rolling a 6 on her d6 and downs Kimi. She is trapped and unable to act as before but this time she can hold on for a bit and hope someone does something about this, rolling a save to do so. Vadne sets the DC at 8 and Kimi rolls with a +2, easily making it and losing 1HP, putting her down to 1HP.&lt;br /&gt;Round 4: Vadne can act normally again, besides being over encumbered, Kimi will drop to 0HP even if she succeeds her save, so whatever she rolls she is once again hanging off Vadne&apos;s waistline and bouncing against her lap.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;Verdict: Slower, but more dramatic, and more chances for ~teamwork~. This would probably work better with generally pretty low DCs for the saves, maybe 5 to 10 less than other save DCs the attacker would set to give characters better odds of being stuck for a bit and other players having a chance to try to help.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=fwankie&amp;ditemid=650&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://fwankie.dreamwidth.org/650.html</comments>
  <category>kink</category>
  <category>ttrpg</category>
  <category>vore</category>
  <lj:security>public</lj:security>
  <lj:reply-count>0</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>https://fwankie.dreamwidth.org/445.html</guid>
  <pubDate>Tue, 15 Oct 2024 15:16:01 GMT</pubDate>
  <title>Maths is fun (when it&apos;s for kink TTRPGs, at least)</title>
  <link>https://fwankie.dreamwidth.org/445.html</link>
  <description>&lt;div&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;Helping people out making RPG systems is fun, they&apos;ve already done the part I find hard and gotten settled on a basic system and a vibe they want, so I can just focus on doing maths and rules that give results that&apos;re good for representing things that fit the fiction.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;In this case, a friend of mine is working on a fantasy kink RPG and was having difficulty on how voring someone in combat should work, the approaches that that&apos;ve seen before had issues like being grapple flowchart hell (having to overthink what you&apos;re doing isn&apos;t sexy), lacking interesting ways to defend against (Not being an active participant (generally) isn&apos;t sexy),  or taking way too many rolls to come to a conclusion in either way if both characters are similarly matched and end up just undoing each other&apos;s progress repeatedly (repetitive gameplay isn&apos;t sexy).&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;What they already had in the system was that characters have Scale (which is a d6, d8, d10 or d12, and optionally halved and round up for small characters, or rolling two dice for large characters) and inventory slots, and wanted progression of it to be how much of a character&apos;s Scale is in the other&apos;s inventory, with them getting vored and out of combat once entirely in someone else&apos;s inventory (Since &amp;quot;Internal&amp;quot; is a type of inventory slot in this, keeps it vague enough for different interpretations of what&apos;s going on).&lt;br /&gt;&lt;br type=&quot;_moz&quot; /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;What we ended up going with is, the Attacker rolls their Scale die against the defender, then the defender has the option of whether to spend resources (the mechanics of which are also WIP) to attempt to negate it, if successful they avoid it, if not then the attacker starts voring them, putting a number of slots equal to whatever they rolled of the other character in their inventory.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;Regular attacks also auto-hit unless reactively negated, so defending at this step works the same as against any other action.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;On the defender&apos;s turn the actions they can take are now limited, they can&apos;t move away being the main one, but can break free; this is just rolling their Scale die, with a flat penalty of the number of slots of them already vored. This means that if the Attacker starts with a low roll compared to the defender&apos;s Scale they&apos;re likely to get free in a turn or two, but as the defender&apos;s penalties stack up they&apos;re more likely to make no progress at all, mostly preventing boring back and forths of similar rolls over several turns.&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;This fits the vibe well since the more of you that&apos;s already nommed the harder it is to get out without help, and also fits the gameplay since it should go one way or the other within a couple of rounds.&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;&lt;br /&gt;&lt;br /&gt;As an example of play, Kimi (see post icon) the big hipped bunny girl (Scale d8) vs Vadne the chunky gnome (Scale d5, a d10 halved and rounded)&lt;br type=&quot;_moz&quot; /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;Round 1&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;Vadne gets positioned in range for an attempt and tries to have a snack, she rolls an 8, halved to a 4. Kimi can spend [fatigue, mana, w/e] to dodge, if she rolls over the target number Vadne sets then she&apos;s fine and it&apos;s a boring round, so in this example she rolls under that, gets grabbed by the collar and homfed down to her waist immediately, putting 4/8 of her Scale in Vadne&apos;s inventory.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;Kimi&apos;s turn, she would rather not be making a short stacked and so will try to escape, rolling her Scale minus the amount of her already in Vadne&apos;s inventory, which is a d8-4. On an 8 she would be able to get free immediately, and on a 4 of lower she would make no progress. Let&apos;s say she rolls a 5 and gets herself down to 3/8.&lt;br type=&quot;_moz&quot; /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;Round 2&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;Vadne is finding pink bunny girls are sufficiently candyfloss-like to keep going, so she&apos;s grabbing Kimi by the thighs and trying to heft her up and in. Her Scale is still d5 and has no modifiers, so let&apos;s give her a 3, so&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;Kimi is realising her ass being wider than Vadne&apos;s head is not helping as much as she hoped.&lt;br /&gt;Now being at 6/8 of her Scale in Vadne&apos;s inventory she can no longer roll high enough to get free in one roll and has no one helping her out. Let&apos;s say she rolls a 3, so that&apos;s a 0, since negative success counting against you is a little mean, so Kimi is currently wiggling legs sticking out of Vadne&apos;s mouth.&lt;br type=&quot;_moz&quot; /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;Round 3&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;It&apos;s pretty much over, Vadne rolling a here 1 just prolongs this another round, which would help Kimi if someone was coming to her aid. There isn&apos;t though, and any other result puts all of Kimi&apos;s slots in Vadne&apos;s inventory, meaning Kimi gets swallowed entirely, can no longer act in combat, and Vadne is almost certainly over encumbered by a massive bellyful of flustered bunny girl.&lt;br /&gt;&lt;br type=&quot;_moz&quot; /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;This a slower example since it&apos;s someone small going for someone two steps bigger than them, same size is likely to go a bit quicker with a chance of instant swallowing on a max roll, while larger against smaller getting increasing chances of that, although for characters large enough to be rolling 2d[6/8/10/12] for Scale their chances of same size instant swallows are lower because of the probability curve, but they make more reliable progress in all situations otherwise.&lt;br /&gt;T&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;he penalty for being partly vored works out in playtesting, it means defenders have to roll better than attackers to cause a stalemate, lessening the classic TTRPG situation of everyone rolling 2s and 3s meaning a stalemate of neither side making progress. Making the same roll at the same stakes over and over until someone gets a big roll is not very kinky after all, this gives it increasing peril or a sense of gradually getting control, depending which side of it you&apos;re on.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;So this pretty much solves the issues of &amp;quot;how to determine how nommed someone is? How to determine the back and forth of that changing?&amp;quot;, so now the issues are, how do you start nomming someone? what&apos;s the limits to who you can nom? how do you assist someone (not) get nommed? what determines difficulty os saves? how do I make it harder/easier to get nommed? lmao&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style=&quot;font-size: medium;&quot;&gt;I do have some ideas for the later two, just ways to represent it mechanically, it would need to tie into other combat systems for how to cause them. For Defenders, a) Preventing instant swallows, you get left on 1 slot to go remaining if you weren&apos;t already. 1b) Reducing the penalty for being partly nommed to make escaping milder situations more likely, and for Attackers, gaining a minimum value to your Scale roll, so that if you roll like ass you can at least bump up your 1s to 2s. Increasing the Attacker&apos;s minimum roll values while the partly vored penalty is reducing the Defender&apos;s maximum roll values skews bad luck to be more in the Attacker&apos;s favour.&lt;br /&gt;&lt;br /&gt;Input welcome if you&apos;ve got anything in mind, I&apos;ll pass it along if it seems like something to consider.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=fwankie&amp;ditemid=445&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://fwankie.dreamwidth.org/445.html</comments>
  <category>vore</category>
  <category>ttrpg</category>
  <lj:security>public</lj:security>
  <lj:reply-count>2</lj:reply-count>
</item>
</channel>
</rss>
